**** Commodore16.com ****

Commodore 16/Plus 4 website to provide support and gaming

Were back

April 22, 2014


Hi everyone, were back.  Although its going to take a bit of time to get everything back to the way it was.  The website platform is much more stable.

 

The forum and shop are now working and the next job is to transfer the articles from the old version of the site.

 

Thank you for your support and patience during this time.

Chris

C16-1

 

 


Adventures In Time 2 Preview

July 9, 2013


Some exciting news. We can finally present a downloadable and playable quick demo of the long anticipated Adventures in Time 2 Preview for the Plus4 (C16/C116+64K) which was released at the Arok 2013 party in Hungary on Sat July 6th, 2013.

Adventures In Time 2 - Preview

You can also download it on plus4world by following >This Link<

As usual so far it’s a multi-screen adventure. In this preview you receive infinite lives. Use the arrow keys to move and jump. You can also turn jump direction whilst in mid-air. There are some things to collect but once all collected there doesn’t seem much more to do except turn off the game. But this is just a quick preview after all.

The graphics and sounds again look really neat and again so far there seems to be no use of the fire button, this might change however as it has been strongly hinted that there may be possible puzzle elements thrown in to solve so we’re really looking forward to seeing how this finally develops. Hopefully we won’t have to wait too long to find out. For now though, so far so good.

Until the next update. Enjoy :)


Galaxions

July 23, 2012


Title: Galaxions Publisher: Solar Software Year: 1984 Language: English Genre: Shoot Em Up Download Play Online Review By Sixteen Plus I remember way back in 1985 when I first bought this game. I remember being in a department store in West Ealing, London and there I found a bundle of C16 titles on display. I can’t remember the selection they had, but I remember picking this one out. I also remember playing this for hours into the late evening when I took it home. Well, my first choice of games then were the arcade classics I used to enjoy on my holidays. A clone of Galaxian by Namco were one of them. This really doesn’t take much explaining unless you’ve lived under a cliché rock for over 30 years. Most games of this ilk has you starting at 3 lives, but here you’re thankfully given 4 (you’ll need them). Enemy aliens will swarm onto the screen in separate groups in different patterns in turn. Your mission is to blast them away with your little spacecraft below. You can move left and right only, and pressing fire will unleash your laser bullets. On the first level the enemy doesn’t fire back, but from level 2 onwards they will with increasing difficulty as you progress further. Once you’ve cleared the screen of enemies then it’s onto the next level. When you lose all 4 lives then it’s game over. There are no extra lives gained. The only objective is to achieve the highest score possible, there is no final level. That’s it! If you enjoy old fashioned single screen Shmups, then this might be your thing. The graphics aren’t bad, the aliens are pretty well detailed and colourful although I feel that they’re a little too much on the large size and that there isn’t as many enemies as in the original arcade classic which may disappoint fans of the original, I admit it disappointed me a little when I first played this. However the ship itself is fine and moves adequately although it does flicker a bit but not to distraction, plus the whole animation and swarming movements of the aliens is very good. I particularly like the star-field effect which scrolls downwards while you play. The sound is also pretty good for what you would expect for this game. No intro music or anything but decent fire sounds from your craft and nice woooo effects when the aliens are swarming down on you. I wouldn’t call this a particularly easy game. Sure the first level is so simple that you could probably beat it with your eyes closed without losing a life, but it starts getting gradually tougher after this that by level 8 you will have done pretty well not to lose all your 4 lives. There are some tactics to playing this game particularly whilst the aliens are first grouping together, but when they’re all there and start swarming down on you, if you haven’t disposed of most of them by then, then tactics just go straight out of the window as they start hailing their bullets down on you firing at the same time so much so that it can be pretty hard to dodge anything. Try and dispose of most of them before they’re ready to swarm. Overall, after you get over the initial disappointment of it not looking anything much like the original arcade version, it’s quite a good game and it is fun to come back for hi-scores. My only gripe is that the playing area really doesn’t give that much room for much tactical play when they start seriously attacking. Apart from this, it’s one of the better classic titles by Solar Software, and I do believe that it’s the only Galaxian clone on our system. It’s good, not great but not half bad either. Presentation: 4 Only keyboard control. Instructions on first load you’ll only see once. Hi-Score to come back to. Graphics: 5 Enemy characters are large and colourful. Your enemy craft flickers a bit. Sound: 5 Nice sound effects for what you would hope to expect for this genre. Playability: 7 Easy enough to get into and just about clear enough to see what’s going on, but it gets tough quite quickly. Lasting Appeal: 6 Very tough, but with tactical play there is good incentive to come back for hi-scores. Overall: 6 If you don’t compare this too much with the original arcade version, then you have a pretty enjoyable shooter worth coming back for. Gameplay by Sixteen Plus


Saboteur! – Plus4

July 17, 2012


Title: Saboteur! – Plus4
Publisher: Durell
Year: 1986
Language: English
Genre: Arcade Adventure

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Review By Sixteen Plus

The classic game which was immensely popular on the bigger systems eventually arrives on the Plus4. The blurb reads… You are a saboteur, highly trained in martial arts. You are employed to infiltrate a central security building which is disguised as a warehouse. You must steal a disk that contains the names of all the rebel leaders before its information is sent to the outlying security stations. You are working against the clock, both in getting to the disk, and in making your escape.

What the blurb fails to mention is that you also need to plant a bomb in the warehouse, although this is detailed more in the instruction booklet.

So your main objective is to first locate and pick up the bomb, then locate the disk and swap the disk for the bomb within the given time limit.

Once you’ve swapped the disk for the bomb, a new timer countdown begins where you have to quickly make your escape via the helicopter before the bomb explodes.

In the meanwhile, you need to avoid the enemy cameras which fire upon you. Avoid or kill the dogs and security guards. You can slowly sneak up on the guards but if you get too close too quickly then they’ll hear you.

I’ve already reviewed the C16 version and it’s quite accepted that it’s not that great. Does the Plus4 version fare any better?

The graphics unlike the C16 version well I am happy to say are top notch, nicely detailed and large as it’s meant to be, much like the C64 version. The sound effects are basic yet functional. At least it has sound unlike on the C16. The title screen music is OK if nothing special. The title screen itself is quite nice and there is a high-score table.

The animation and movement of the saboteur himself is great and the controls are fluid and responsive. You have all the weapons as in other higher platform versions at your disposal, well basically the whole game is here, nothing has been left out including the trains and helicopter which are missed on the C16 version.

Playability wise, it’s great fun and there is a lot of replay value to be had for the higher skill levels, nine in all where the bomb will be placed in a more difficult location and specific terminals to open specific doors you will need to find to progress further.

Overall, this is a fantastic conversion for plussy owners or C16′ers with a 64K memory upgrade, and given that you also have the inferior yet slightly playable C16 version for free then it’s very good value. This game is undoubtedly one of the biggest Plus4 classics and comes highly recommended.

Presentation: 8

Joystick or keyboard control, 9 skill levels. Hi-Score table. Excellent presentation throughout.
Graphics: 8
Large, smooth and finely detailed.
Sound: 5
OK title tune, basic sound effects.
Playability: 8
Compulsive from the start, a huge map to explore and very engrossing.
Lasting Appeal: 8
Once you beat the easy level, there’s plenty to come back for in the later levels for years to come.
Overall: 8
It’s a Plus4 classic which C16′ers can only envy over.

Clocked by Sixteen Plus on Level 1

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Saboteur! – C16

July 17, 2012


Title: Saboteur! – C16
Publisher: Durell
Year: 1986
Language: English
Genre: Arcade Adventure

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Review By Sixteen Plus

The classic game which was immensely popular on the bigger systems eventually arrives on the C16. The blurb reads…

You are a saboteur, highly trained in martial arts. You are employed to infiltrate a central security building which is disguised as a warehouse. You must steal a disk that contains the names of all the rebel leaders before its information is sent to the outlying security stations. You are working against the clock, both in getting to the disk, and in making your escape.

What the blurb fails to mention is that you also need to plant a bomb in the warehouse, although this is detailed more in the instruction booklet.

There is a seperate Plus4 only version which I will be reviewing next, but first we shall review the C16 version which also works on the Plus4.

So your main objective is to first locate and pick up the bomb, then locate the disk and swap the disk for the bomb within the given time limit.

Once you’ve swapped the disk for the bomb, a new timer countdown begins where you have to quickly make your escape by the roof before the bomb explodes. The C16 version does not include the helicopter at the end due to memory limits.

More on the memory limits. The programmers state “Saboteur is a martial arts arcade adventure with 112 different screens, which was originally designed to run on computers with at least 48k of RAM. So to fit it in the C16′s much smaller memory we have had to make a number of cuts (for example, you can not kill the guard dogs, or use a joystick). This version occupies almost every single byte available on the C16 – we are sorry for the cuts, but we believe you will still find it very enjoyable to play“.

This is fair enough. I’m sure even the best programmers would struggle to fit the full original game within 16K of memory.

However what they fail to tell you is that the playing area and game characters are much smaller. The graphics are extremely crude and there is no sound whatsoever. There are also no cameras which try to shoot you, and the other two main noticeable factors are that there are no trains and no helicopter at the end.

The toughness of the game I feel is a little easier compared to other versions, you don’t take damage quite as quickly although it does take a little longer for the energy to replenish itself I feel. At least though that the map is more or less the same as other versions. There are the usual nine skill levels where the bomb is placed in a more difficult to reach location. Also, at least that they give you the actual C16 screenshots on the back of the inlay cover which is quite honest for a software house given the cosmetic state of this conversion.

Your saboteur moves quite well considering, and the game is basically the same as other versions that it does feel a little that you are playing Saboteur, but the limitations of the C16 really seems to let it down but this isn’t the fault of Durell.

I applaud them for their effort. They took on a seemingly impossible job and at least made something recognizable including most elements of the game, but it is quite laughable all the same when you compare it to other versions on how it’s meant to look.

At the end of the day, there are just some games that just don’t really work well enough on an unexpanded C16, but there is some fun factor to be had if only for the lols. It’s really not that good a game but I’ve seen far worse conversions on the humble C16, and if you take the limitations into consideration it actually doesn’t play too badly which actually takes some doing.

Presentation: 3
Only keyboard control, a very cut down version with a tiny playing area.9 skill levels.
Graphics: 3
Very minimalistic and bland.
Sound: 0
The silence is deafening.
Playability: 4
It is playable. The graphics and lack of sound are a little deceptive but they managed to cram in most of the basic gameplay.
Lasting Appeal: 3.5
But there’s limited enjoyment and little lasting replay value, but if you don’t make comparisions then you just might have another go.
Overall: 3.5
Not totally terrible and kudos for effort given the memory limitations of the C16. Check the Plus4 version out though if you can.

Clocked by Sixteen Plus on Level 1


Mr Puniverse

July 10, 2012


Title: Mr Puniverse
Publisher: Mastertronic
Year: 1985
Language: English
Genre: Platformer

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Review By Sixteen Plus
This game is based on the BBC’s old “Late, Late Breakfast Show”. Here is the Basic storyline according to the inlay.

Long ago, in a faraway land, where dinosaurs ruled the earth, men were men – women were women – a new breed of man was born.
Skin and bones, pallid, harmless, tearful, timid, basically inept  – “Wimps” had arrived!
No more, would animals fear all men.
No more, would man be the hunter.
Wimps, their destiny to have sand kicked in their faces! Lead by the weakest, weediest, most pathetic of this new minor race. Mr.Puniverse.
Undernourished and barely alive, Mr.Puniverse has to solve 25 problem filled locations in his search for the vitamins that will keep him alive.

Sounds like my kind of game. It must be one of the most outlandishly humourous plots ever. This is the official sequel to Big Mac (The Mad Maintenence Man) which also graced the C64, but Mr Puniverse is totally exclusive to our system, lucky us.

This is a multiscreen platform adventure. The simple aim of the game is to explore all 25 rooms and collect each vitamin pill from each. Once you’ve achieved collecting all of these then you’ve won the game.

You have the option of either joystick or keyboard control, and you can select one or two players which is turn-based. You start off with 8 yes 8 lives, for you will find that you’ll need them. Mr Puniverse…ah let’s just call him Eric, he looks like an Eric… Well, Eric may only move left and right but can also thankfully jump (otherwise there wouldn’t be much of a game).

There is also a health meter bar. But depending on which room you are in, the meter will go either up or down and fast or slow. So whenever you are low on health, just find a room preferably with a fast health replenisher.

Each room poses their own set of problems such as crushers that go up and down ready to squash poor puny Eric. You also need to avoid cannon fire. Some of the cannons spit bullets randomly left or right and some just spit them out in one direction only, you need to  time your jumps carefully. There are also some electrified platforms you cannot land on or electrical barriers you cannot touch without losing a life.

Many pills are placed in such a way that you need a little logical thinking to get to them. 4 of the rooms require you to flick switches to turn off any electrical barriers, and another room where a switch lies to remove a platform. This may not sound a lot, but there are many other rooms with their own different set of problems which require some great dexterity to avoid, like cannon fire and crushers at the same time. Luckily, Eric is able to quickly change direction mid-jump for crucial timing when needed.

There is also a room with dissolving floors, one which may see you in an inescapable pitfall trap where you will need to press D to lose a life if you’re unfortunate enough to find yourself in it. There’s a few pitfall traps around so be sure to judge carefully how deep any drops are. There are a few ladders too which can only be ascended with the jump button, you can’t go down them. Just make sure that the final pill you collect is the one back on the first screen otherwise it’s game over no matter how many lives left, that’s the ultimate trap. Finally there’s a couple of exits in other rooms which will take you to another room altogether that’s not directly next to it, one of these is very handy for a bit of tactical play. I’ll leave you to work that one out.

That’s the gameplay. But how does the game look, sound and play?

Well, the graphics are virtually identical to Big Mac as it uses much of the same code, although Eric (Mr P) looks far less defined. Maybe it’s just a deliberate representation of his total punyness. But he and the rest of the graphics does look a little less colourful compared to Big Mac though.

The sound is OK. The music on the pretty nice title screen is pretty good. The white noise death explosions are OK, although the sound Eric makes when he jumps and falls is quite piercingly high-pitched so make sure you turn the sound down a bit, or you could just turn it right up so to annoy the dog.

The controls are at least nice and fluid. As I said before you can turn direction in mid-jump which becomes crucial for timing. Eric doesn’t walk very fast though but not extremely slow either. Collision detection is very good. Unfortunately there is no scoring, just the total time played and the amount of limited 25 vitamin pills you collect.

Sometimes though when you enter a room a certain way, you may find yourself heading straight for an unavoidable crusher or cannon bullet. This means that if you lose a life this way then you will be placed back in exactly the same situation on your next life. This is the Jet Set Willy syndrome, so you will need some game strategy to avoid ending your game swiftly.

It is a pretty tough game to crack but I wouldn’t call it overly difficult. It’s quite beatable once you work out the map and with plenty of practice which will take a while.

Overall it’s a very fun fine game and which becomes quickly addictive. I easily put it somewhere in my top 5 of platformers on the C16. It’s a recommeneded game for every retro platform fan. An exclusive classic on our system.

One niggling question though. If he’s the most weakest, weediest, pathetic and inept of them all, then how can he possibly lead all the rest of the wimps?

Presentation: 6
Joystick or keyboard control. One or two turn-based players. No scoring though except for the total time played and pills you collect.
Graphics: 7

Virtually identical to Big Mac although Mr P appears a little more ill-defined and the screens feel slightly less colourful.
Sound: 7
Jolly title tune. Nice enough explosion SFX, but the jump/fall sounds are enough to make a dog howl.
Playability: 8
Very straightforward and simple to play with nice responsive controls and good colliision detection.
Lasting Appeal: 8
The exploraiton is just half the fun. The strategy involved will have you burning away the hours for a longtime to come.
Overall: 8
A puny man, but a BIG game and a BIGGER C16 classic.

Clocked by Sixteen Plus


Moon Buggy

June 24, 2012


Title: Moon Buggy
Publisher: Anirog
Year: 1985
Language: English
Genre: Arcade

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Review By Sixteen Plus

Based upon the classic 1982 arcade game Moon Patrol by Irem, it soon quickly arrived to our system a mere 3 years later near as soon after we tore off the festive wrapper off our good old grey breadbin on 1984 Christmas morning.

As the basic plot goes, you are a sector commander in charge of the moon base defences. On a routine patrol you have suddenly come under attack by alien forces supposedly operating from the huge star cruiser stationed just beyond the horizon (according to the inlay blurb). Your mission is to get from point A to point Z. Your All Terrain Moon Buggy (or A.T.M.B as the military prefers to call it) is fitted with high speed vertical laser missiles to blast the aliens back from wence they came. Also fitted is a tank cannon in front of the vehicle capable of blasting away rocks and enemy tanks which inevitably gets in your way.

There are also many craters and mines to avoid. Fortunately your A.T… ah sod it, your moon buggy is capable of jumping over these extremely hazardous obstacles (maybe they installed shortburst thrusters underneath). It can also accelerate and decelerate which you may find you’ll be doing quite often.

All the alphabetical checkpoints in the game which you see at the top of the screen altogether are divided into 5 zones. After every zone is completed, the landscape changes colour and you gain an extra life before continuing on. If a stray bullet hits you or if you crash into a rock, a mine or a tank or fall down a crater you will inevitably lose one of your lives. Luckily you have 5 lives at the start of the game, that’s plenty enough. If you manage to clear all 5 zones then you will recieve a 2500 point bonus, then the game repeats itself back from the start for you to go plough through again and for your hi-score.

That’s the game. On with the review. This is an arcade game which I have very fond memories of playing whilst on holiday as a 10yr old child. Whilst obviously the C16 will not match the arcade original in cosmetics, it matches up pretty well in the gameplay.

Some of the background graphics, partiicularly the rocky surface many may recognise from Skramble also by Anirog. I’m guessing that some of the same code was used as Jef Gamond programmed both games. The mountainous scenery in the background uses some parallax scrolling with twinkly stars above them which looks quite impressive for its time. The aliens look half decent too and with the cool way they materialise themselves. The explosions are also particularly nice. The rocks and mines though are just basic rocks and mines, they look OK if nothing special. Everything looks nice and colourful. But the moon buggy itself though looks quite bland where it’s only made up of one dull grey colour, yuk. But at least that the low gravitational jumping is effective. The horizontal scrolling is pretty smooth too.

The sounds are really just your usual standard basic affair. Nice enough explosion FX and stuff, but the moon buggy firing sounds are a tad grating and tinny which you may find turning the volume down a bit for.

Playing the game itself is a doddle, but it’s also a fair decent challenge. The controls are good and extremely responsive whenever you need to speed up or slow down to avoid the enemy fire. The collision detection is pretty much accurate too. The buggy’s vertical bullets are extremely rapid, but for horizontal fire there’s only one bullet at a time on screen here I’m afraid which also may take a couple of clicks to release the next one after.

It may not take anyone too long to complete this game though, but it still pretty much remains challenging, and as it wraps itself back around to the start after completion, this makes for a perfect game for hi-scores.

There are few arcade ports on our system, and much of them aren’t really very good apart from a few exceptions. Fortunately this is one of those few exceptions, and I would easily tuck it in somewhere in the top 5 of my arcade conversion list. So if you’re a fan of the arcade, or even just a general fan of vintage shmups then give this one a play now.

Presentation: 6
Joystick or keyboard control. Hi-score. Seems to have all the main elements of the arcade.
Graphics: 6

Some decent parallax scrollling. Nice use of colour and some decent graphics. The buggy itself looks a bit wiffy though.
Sound: 4
Some simple spot effects which might have you turning down the sound a bit.
Playability: 7
Simply straight-forward to instantly pick up and play, and fun from the word go.
Lasting Appeal: 7
This is one of those classic games that you’ll always have time for many years later.
Overall: 7
A faithful and extremely playable representation of an arcade classic.

Clocked by Sixteen Plus


Tower Of Evil

June 4, 2012


Title: Tower Of Evil
Publisher: Creative Sparks
Year: 1985
Language: English
Genre: Arcade Adventure

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Review By Sixteen Plus

I will try keep the introduction brief. Many years ago, Andros was banished from the court of King Salimos, destined never to return until he finds some treasure and rescue a beautiful (?) princess called Diana, who was kidnapped by a wicked Necromancer and his minions and taken to the Tower of Evil. Andros has one powerful aid given to him by his friend the court wizard. The power to hurl fireballs through his fingertips.

His journey starts in the tower. His objective is to collect all the treasures, find the keys to the gates which will enable him to teleport to the next level. A drink from a goblet will grant him invincibility or double his strength for a short while.

On the final level (there are 7 levels in total), after he’s collected all the treasure, Andros must then deposit them all into the chest, and then finally rescue the imprisoned princess. There are many minions who will try and stop you. They vary in type from level to level. Some don’t fire back and are easy to pick off. Others may fire horizontal, while others fire vertical. There are over 60 rooms to explore.

There are two versions I will be looking at. The original 1985 Commodore 16 release, and a later 1989 crack for the Plus/4. Both games look and play exactly the same, except that the Plus/4 version has music playing instead of sound effects. The original C16 version is incompatible with the Plus/4 but was later fixed for a budget release.

After loading, you’re shown the title screen over the first room. You can select one or two players to begin. Each level is a maze of caverns you need to explore and pick up everything you find.

Movement of Andros who looks suspiciously like a walking egg is very fast and fluid, just the kind of stamina you need when you’re suddenly surrounded by evil minions. Why he has his hands stuck permanently on the side of his hips though looks a bit suspect. As this is a multi-screen maze-type adventure you leave the present room through one of the sides of the screen.

The graphics are fairly bland but there’s enough crisp colourful detail to appreciate them and know what’s happening.

Holding down fire whilst moving the stick will make him fire whilst glued to his spot. Fortunately you can also fire diagonal.

The game itself is quite easy. You start off with 5 lives and that’s plenty enough. It didn’t take me too long to explore every room, find all the treasures, keys & potions, locate the treasure chest and rescue the princess who comes immediately running up to you once you’ve achieved all you need to. By the looks of her though the evil Necromancer had put an ugly spell on her too. The game then loops over and you get the opportunity to try again for hi-score.

The Commodore 16 version has very basic sound effects, I quite like the plodding sound when you move. It’s blandly functional at best but this is an early simple maze-adventure game after all. The Plus/4 1989 cracked version on the other hand has no sound effects, but it does have a very nice jolly piece of music which loops throughout.

The game itself is simple and easy to beat sure, the graphics and sound effects are bland yet functional. The Plus/4 music is great however and the game itself is quite good fun for a while. There isn’t much more to add except to give it a go yourselves.

Presentation: 5
Joystick or keyboard control. 1 or 2 players. Hi-score. Nice title screen. Good enough.
Graphics: 4

Bland, but colourful enough and fluidly functional.
Sound:
C16: 3

No music for C16, some simple basic effects.
Plus4: 7
The Plus/4 version has no sound effects but
it does have a great little ditty which plays throughout.
Playability: 7

Very easy to get into. Very easy to beat too.
Lasting Appeal: 7
But pretty hard to put down, it’s worth coming back for hi-scores.
Overall: 7
A good old-fashioned fun multi-screen maze adventure.

Clocked (twice) by Sixteen Plus

Commodore 16 Longplay.

Commodore Plus/4 Longplay


Ikari Warriors

June 4, 2012


Title: Ikari Warriors
Publisher: Elite
Year: 1986
Language: English
Genre: Shoot’Em Up

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Review By Sixteen Plus

Ikari Warriors is a 1986 arcade game by SNK. The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari and rescue Colonel Cook. Armed with a machine gun and grenades, enemy units who will attempt to kill the warriors include tanks and enemy soldiers. You will occasionally find tanks to use at your disposal and also tank refuel dumps to help the player to achieve victory. If you run out of fuel before your player exits the tank, kaBOOM!

The original arcade machine was unique in a sense that the joystick controls were not standard. Apart from the usual movements, you could also turn the stick to change the direction your character faces and fires, independent of the direction he’s moving. Unfortunately it means that this feature is lost on all home conversions. Short history lesson over.

Whenever an arcade machine was converted across to our system, we were often let down. Will this break the cycle? Read on and find out.

The first thing you will notice is that as well as a single player game, they have managed to include the co-operative 2 player mode. In fact this is one of the only co-operative game I can think of discounting sport games, Storm beiing another. This is fantastic news.

Controls are via joysticks, and holding down fire will release one of an infinite supply of grenades. The arcade machine I believe has a limited supply and so you often had to find more, this makes things a bit easier.

One thing I have noticed is that you have no directional-fire whereas the enemies do, you can only fire upwards. This is more than a little unfair and makes the game a lot tougher than necessary. But all the enemies have set movement patterns to them so with a bit of planning you can try pick them all off one-by-one. Did I forget to mention that there is such a thing as friendly fire in co-operative mode? Be careful who you shoot.

There are also large building gun emplacements but for some reason they do not fire at you, if this is an oversight then it’s a fortunate one as this game gets very tough later on. You can use your grenades to quickly see them off, just don’t bump into them.

Shooting through the army of soldiers who also carry machine guns and grenades is pretty tough going. There are no other special power-ups in our version but you will occasionally find tanks you can climb into. This is one of the most important features of the game and I’m glad that they kept it in this conversion as it’s your most powerful weapon at your disposal.

Machine-gun bullets can’t harm you whilst you’re in the tank, however enemy tanks and hand grenades can still blow you apart, and you can still kill your comrade. Your tank holds little fuel capacity so you have to find more if you want to keep going. When you’re running low on fuel, there will be a few seconds beeping indicating you to either refuel quickly or to promptly shift your arse out of there before it explodes. They’re not exactly made to U.S military specs.

There are rocks scattered around too, they can be helpful in tactical battles. For instance, enemy tanks can not fire through them so sometimes a well placed grenade from behind a rock will see them off. There are no bridges or lakes to wade through in our version, but given so little memory to play with this isn’t a major necessity and quite forgivable.

Later on  you will occasionally come up to large impassable defence walls spanning the entire width of the play area, just throw a grenade at it’s door or blast it apart with your tank and you’re quickly on your way again. Again don’t bump into the doors or you’ll lose one of your 3 lives.

That’s the basic gameplay. But does it come up to scratch?

Fortunately Elite has learned from their mistake with Commando and actually gave us a game that is not only worth playing, but captures the feeling of the original really quite well.

The scrolling is nice and pacey and the game characters move around quick and smooth. No jerkiness and getting around is easy.  Nice rapid firing too.

The warriors and enemies are as finely detailed to what you would expect on our system, although as our warriors are only able to face forward, it gives them a silly looking side-step. The defence walls look pretty good but the background and rocks seem a little wishy-washy, but nothing is too hard on the eyes.

There is no music and the spot FX are nice enough, and there’s plenty of them.

The difficulty level is consistant. It starts off fairly easy and gradually becomes more difficult. But the lack of directional-fire whilst the enemies are able to does make the later stages extremely hard to beat.

All in all, apart from that and a few minor game ommisions, this is still one damn fine playable game. This has got to be one of the best arcade conversions on the C16/+4, if not the best. Single mode is great fun but it’s something special in co-operative mode. Give it a blast now. Just be careful not to shoot your friend in the back.

Presentation: 7
Joystick control. 2-player co-op mode. Hi-score. Tanks and grenades at your disposal.
Graphics: 7

Nice explosions and character sprites although our heroes should join the ministry of silly walks once their service is over.
Pacy movements and silky scrolling. Rocks and background are a bit gaudy-looking though.
Sound: 5

No music but some nice decent spot-FX throughout.
Playability: 8

Great fun. It starts off easy but gets gradually more difficult, very difficult.
Lasting Appeal: 8
But you will keep finding yourself coming back for more.
Overall: 8
The best arcade conversion for the Commodore 16 and Plus/4.

Clocked (with infinite lives cheats) by Sixteen Plus